Technology Eduation

Technology Education Department

Juliann Iaiennaro, Department Head
(203) 797-4732




Using architectural computer software, this course will provide students with the necessary skills to do architectural drawing and design. Students will create floor plans, add doors, windows, furniture, and create a pictorial drawing of the plan with hidden lines removed. The projects assigned in this course have been carefully designed and paced to give the student a feeling of accomplishment in the construction of his/her own house/building plans. This course involves students in house/building design and construction. No drafting experience is needed.


This course is an advanced course for the student who is interested in a career relating to architecture. Students will explore creating objects with architectural software. Using 3D entities, students will develop a model city, shopping center, or dream house. Environmental issues will be covered pertaining to house/city/shopping center construction. Students will be involved in model making.
PREREQUISITE: Architectural Design I


Computer-Aided Design I emphasizes the theory and application of design/drafting principles used to create detailed drawings and parts for products we use every day. Exact project dimensions and specifications are needed to draft and prototype engines, vehicles, furniture, toys, and electronics. Instruction will include experience gathering and translating realistic project data with a computer-aided design software package (AutoCad) into a manufacturing plan including layout, setup, and operation of production process machines such as 3D printers and laser cutters. The techniques learned and the software used reflect state-of-the-art and current industry standards. Experience gained will be useful in applying to engineering programs and for collaborative STEM work. Students are encouraged to choose a final portfolio project that solves a real-world problem and to present their work to the community.


This course prepares students to understand and apply cornerstone technological concepts and processes. Students in this course use hands-on lessons to learn the concepts and roles of engineering, design, invention, and innovation in creating technology systems that help make life easier and better. They learn to apply and transfer this knowledge to common, everyday problems. Students learn how to assess technology, its impacts and resulting issues, and present the positive and negative consequences and how these have shaped today’s global society. This course incorporates the applications of mathematics and science concepts and provides a strong background for students investigating careers in the engineering areas. Students will also have the opportunity to utilize the engineering design process to bring a brainstormed idea from initial sketches to finished product. Manufacturing processes will include woodworking machines, 3D printers, and laser cutters. The course will focus on the development of knowledge and skills regarding the following aspects of technology: its evolution, systems, core concepts, design, and utilization.


AP Computer Science Principles offers a multidisciplinary approach to teaching the underlying principles of computation. The course will introduce students to the creative aspects of programming, abstractions, algorithms, large data sets, the Internet, cyber-security concerns, and computing impacts. AP Computer Science Principles will give students the opportunity to use technology to address real-world problems and build relevant solutions. Together, these aspects of the course make up a rigorous and rich curriculum that aims to broaden participation in computer science. Students are required to take the A.P. test.


Digital Imaging provides an in-depth study of digital image files and their uses in the realm of digital graphics, imaging, and video. Topics include: alpha channels, composition and lighting, color theory, data compression, filters, raster graphics, vector graphics, gradients, layering, screen resolution and bit depth, and video display formats.


This course will introduce students to the broad field of graphic arts. Through hands-on projects, students will learn about design fundamentals, color theory, typography, and the design process. Using industry-standard design programs, students will create their own designs and learn how to publish them in digital and print form. Students will learn about self-publishing and creating epubs (ebooks).



Robotics is intended to provide students with an introduction to the world of robotics through a series of hands on activities. Students will become familiar with, and demonstrate skills in, the principal areas that comprise robotic systems. Sensors, microprocessors, hardware, software, actuators, motors, gears, mechanism design, programming, and algorithm development will be covered in this course. Students will participate in a series of design projects where they will build robots, wire, program, characterize, and integrate various sensors to provide environmental, and other types of sensing. Students will gain experience relevant to realistic industrial or personal applications using robotic controls.
PREREQUISITE: Algebra 2 or concurrent enrollment


Construction Systems is a course designed to help students understand how our constructed environment was built, is being built, and will be built in the future. Students will learn what it means to be responsible citizens in making decisions relative to our construction environment and in using construction technology. Students will be involved with construction procedures, using common tools, processing typical materials, and experiencing productive working conditions. The major strands of this course will involve designing, building, and using structures.


A significant and critical part of our technological society is our construction world - our buildings, highways, dams, airports, and marine terminals. Students will develop the knowledge, insight, and understanding of the technological concepts essential to producing structures, such as buildings, bridges, dams, roads, and tunnels. Students will learn how to design structures to include the needs of the owner, the environment and social impact of the structure, to withstand loads and forces, and present this design in the form of drawings and specifications. Other areas to be covered include building codes, foundations, framing, plumbing, electrical installation, and drywall installation.
PREREQUISITE: Construction Systems I


This course is designed to explore humankind’s development of transportation systems and their associated components. The historical development and application of land, marine, air, and space transportation technologies are studied, as well as their social, environmental, and economic impact. Solutions to problems and projects presented in class are developed by students utilizing the engineering design process in a laboratory setting, working both individually and in teams. Safe use of tools, machines, and equipment will be stressed in all facets of this course.


This course is designed to continue and expand on both the design and development strategies and course content learned in Engineering in Transportation Systems I. Students will continue to utilize the engineering design process to design, build, test, and analyze systems and subsystems of various forms of transportation. Topics include designing of mechanical components and integrated assemblies (gear trains, motors, power transmission, bearings, and fasteners), radio controlled vehicles, drones, electrical systems, and fabrication techniques. Course content will also address the links between transportation systems and governmental regulations, energy resources, and career opportunities. Safe use of tools, machines, and equipment will be stressed in all facets of this course.
PREREQUISITE: Engineering in Transportation Systems I


This course combines classroom and laboratory experiences that incorporate training in service and repair work on all types of automotive vehicles. Included in the course is training in the use of service information, and a variety of hand and power tools, as well as using the latest in computer diagnostic equipment. Instructions provide opportunities for students to learn diagnostic procedures to aid in trouble shooting malfunctions. Students will be provided with the opportunity to become proficient in the skills required for maintaining their personal vehicles. Course content will address ASE standards. Steering and suspension, brakes, engine performance, drive trains, electrical systems, air conditioning, welding and cutting of materials, and engine repair will be areas of focus in this course.


Students will operate an automotive repair business as part of this course. Automotive repair work will be scheduled on a regular basis and students will be responsible for completing the necessary repairs, providing detailed work reports, and billing customers for the work completed. Safety rules, diagnostics, work schedules, environmental cleanliness, and quality of work will be part of the students’ experience in this career oriented program. This class meets for a double period.
PREREQUISITE: Automotive Engineering Systems I


This course requires advanced work to complete special projects of greater depth and scope. The student may act in the capacity of team leader with less experienced students. Areas of emphasis will include comprehensive engine cylinder rebuilding, head resurfacing, valve grinding, and brake drum and rotor resurfacing. This class meets for a double period.
PREREQUISITE: Automotive Engineering Systems II


Students will gain firsthand experience as they learn how to plan, capture, edit, and create videos to be broadcast on television. Student work may be broadcast the school’s educational access cable channel, in the cafeteria and internet. Students will learn about and experience what it is to be media reporters, camera operators, editors, technical directors, sound assists, gaffers, graphic operators, and various other careers in video production. Students will learn to edit live and pre-recorded videos working with industry-level software and non-linear video editors. Students will learn how to write and create news packages to share with the school and to promote a Youtube channel using social media. Students will gain hands-on experience through working on real broadcasts.


Students will gain in-depth experience as they plan, produce, and direct videos to be broadcast on the local cable educational access channel. Students will experience what it is to be producers, directors, motion graphic editors, sound technicians, lighting designers and various other careers in video production and media journalism. Students will learn to plan and produce live and pre-recorded videos. Students will lead after-school video productions, i.e., sporting events, meetings, and other productions. Students will leave the class with a demo tape that can be used during job interviews and included in college applications.
PREREQUISITE: Video Production and Broadcast Journalism I


The CWE Program is a career development program sponsored and directed by the high school and local employers. It is designed to meet the needs of students interested in gaining a salable skill with which they can enter the job market upon graduation. Since CWE is a state approved program, 16 - 17 year olds can, with an approved training plan, get the permission of the Labor Department to work at jobs only open to individuals 18 years of age. This course meets two periods per week. The CWE Program’s objectives are to develop work place readiness and attitudes necessary for success in the world to work. These objectives are achieved by combining on the job training with a planned curriculum in the high school. CWE students attend regular classes four or five periods each day and then are released to go to the job phase of their learning. Students who are employed for a minimum of 54 hours a month for ten months and successfully complete the CWE course will receive two credits. The program is one year in duration and credit is given at the end of the course with the exception of January graduates. The CWE program is a one-year program open to students in grades 11 and 12 (12th grade students given priority). Students must be at least 16 years old to enter the program. CWE students may not be enrolled in any other class that gives credit for a work release component (e.g. Marketing II, Culinary Arts). Credit will not be given for both classes.


This introductory course focuses on the development, design, and building of entertainment settings and structures. Entertainment Technologies will cover basic drafting conventions both by hand and with the assistance of computer drafting software. Drafting will focus on set ground plans, section drawings, lighting and sound plots. Hands on construction of set pieces, backdrops, platforms, and other entertainment related structures will allow students real-world opportunities while supporting both video production/ film classes and other events that take place on the Danbury High School campus.
NOTE: Students may register for Entertainment Technologies I and not Entertainment Technologies II.


This course focuses on the design and implementation of lighting, projections, and sound reinforcement in entertainment. Students will explore the history of lighting and sound, the evolution of technologies, and the artistic design of a lighting or sound reinforcement plot. Lighting and sound plots will be developed and used in both video/film classes as well as in the DHS auditorium. Students will receive hands-on training and experience using digital lighting, sound, and projection equipment. Computer-Aided drafting will also be incorporated in this course.